Luxology Modo v501 SP2 and Character Training

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Download Luxology Modo v501 SP2 and Character Training
Download Luxology Modo v501 SP2 and Character Training Free Full Version You can try Luxology Modo v501 SP2 and Character Training before buy, its trial version is available in downloads.

Luxology Modo v501 SP2 & Character Training

Go beyond the traditional 3D workflow to an immersive creative environment. Modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

modo Workflow Enhancers
- Preview renderer updates view as you work
- HUD (Heads Up Display) user interface elements
- Resize and redefine viewports according to task
- Intelligent geometry selection
- Full undo support
- Fast, very high quality OpenGL views
- Cut, copy, and paste support
- Snapping, grid, and work plane aids
- Input fields perform math and/or unit conversions
- Symmetry and mirroring support
- Falloff system for setting tool influence
- Open multiple scenes at once with object referencing
- "Tool Pipe" (create new tool combinations)
- 1-Click macro recording
- Scripting via Perl, Python or LUA
- Input remapping (hotkeys)
- Tablet support
- Extensive collection of pre-built content (Presets)
- Integrated learning system with video tutorials

TOPICS & TOOLS COVERED

Using reference images Element Move for quick and easy editing
Mutiple ways to use Bevel Creating backdrop items Loop Slice tool Edge
slicing to add detail How to create good line flow in a model



In

this video tutorial series you will learn everything you need to build

organic subdivision character models. Lke the previous tutorial, this

video starts you from scratch, with little more than a box, and some

reference images, and takes you step by step through the process of

building your character object. You will learn where to find great

reference and even how to use it. You may be surprised at some of the

tools and their uses and getting the results you seek! In

part 01, you will start with the contruction of the character’s head.

As the series continues you will go through creation of the body,

techniques to get stylized results, and even adding a costume to your

character. You will learn even more new ways to cut detail into a model

while keeping your simplicity. You will see some new uses of different

tools which can be used to turn a simple primitive into a complex

organic shape. Most of all, you will learn how to do this so that it is

fast and easy!




CHARACTER TRAINING PART 02



TOPICS & TOOLS COVERED

The swirl tool Element Move for quick and easy editing Mutiple
ways to use Bevel When to use single vertex movement Loop Slice tool
Edge slicing to add detail How to create good line flow in a model

As

this video tutorial series continues, you get over 2 hours of training

in organic subdivision modeling. Picking up where we left off in part

one, this video goes into building the body of the female character

whose head we build last time. You will learn everything you need to

start with little more than a box, and some reference images, to create

the torso of this female character. Follow step by step through the

process of building your character and prepare to be amazed at how easy

it can be!




CHARACTER TRAINING PART 03



TOPICS & TOOLS COVERED

Different ways to use reference Element Move for quick and
easy editing Mutiple ways to use Bevel When to use single vertex
movement Loop Slice tool How to work around difficult edge slices How to
create good line flow in a model



As

this video tutorial series continues, you get another 2 hours of

training in organic subdivision modeling. Picking up where we left off

in the previous video, we’re going to start with the shoulder area we

built and begin creating the arm and the hand for this character. See

how some of the amazing tools available can be used to make what used to

be difficult seem incredibly easy!


CHARACTER TRAINING PART 04



TOPICS & TOOLS COVERED

Different ways to use reference Element Move for quick and
easy editing Mutiple ways to use Bevel When to use single vertex
movement Loop Slice tool How to work around difficult edge slices How to
create good line flow in a model



In

this video tutorial we complete base figure of the human character

model we began in part 01. You get nearly another 2 hours of training in

organic subdivision modeling. Picking up where we left off in the

previous video, we’re going finish building out the legs and feet of the

character and then get into overall tweaks on the line flow of the

body. See how some of the amazing tools available can be used to make

what used to be difficult seem incredibly easy!


CHARACTER TRAINING PART 05



TOPICS & TOOLS COVERED

Simple UV mapping Element Move for quick and easy editing
Mutiple ways to use Edge Extrude When to use single vertex movement Loop
Slice tool Lining up foreground and background layers How to create
good line flow in a model



This

is what you've been waiting for! In this video tutorial we complete

your character model, with hair and costume, coming a long way from

where we began in part 01. You get a WHOPPING 6 AND 1/2 hours of

training in organic subdivision modeling. Picking up where we left off

in the previous video, we’re going to make the final tweaks and

Luxology Modo v501 SP2 & Character Training



adjustments to the character and then get into building a complex

hairstyle and multilayered costume. See how some of the amazing tools

can be used, in ways you may not have considered, to make what used to

be difficult seem incredibly

Luxology Modo v501 SP2 & Character Training | 5.01 GB
 

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