Designing Interactive Systems

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Designing Interactive Systems
Designing Interactive Systems /by David Benyon. Designing Interactive Systems is the most up-to-date and authoritative textbook in the areas of Human–Computer Interaction (HCI), usability, consumer experience and Interaction Design.
David Benyon has taken the well-received first edition and remodelled it for the next era of interactive devices and applications.
The book includes numerous case studies and illustrations taken from the author’s extensive experience of designing innovative products and systems. Each chapter includes thought-provoking challenges and reflective interjections pointing readers to related areas of study.
Features
· 26 chapters in four parts covering the essentials, techniques, contexts and foundations of designing interactive systems.
· New chapters on experience design, mobile computing, Web design, Web 2.0 and ubiquitous computing, and new sections on emotion, affective computing, multimodal interaction and wearable computing.
· Excellent pedagogical features throughout the book.
· Broad coverage enables the material to be used throughout undergraduate and postgraduate study.
· Over 300 images and illustrations of the latest technologies, techniques and interactive experiences.
· Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others
· Companion website at www.pearsoned.co.uk/benyon containing website links, tutor notes, student notes, PowerPoint slides and all the figures from the book.

Addison Wesley 2/ed (4-2010) | PDF | 712 pages| 21.6Mb
 

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